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MAGNUS-8M
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« Reply #1 on: March 20, 2008, 02:26:31 am » |
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Just for the little bit on Metroid II...I think it's much better than everyone claims against it, at least in my opinion anyway. The only problem is, if they DO remake it, they'll put in a map....and a map, strange as it sounds, will kill it. Kind of how telling you EXACTLY where to go in Metroid Zero Mission killed it(at least for me anyway).
Anyway, I dunno. Yeah, I definately think MPH is a disgrace for its 1P, but also it's retarded story, and I hated the influence that it had on MP3, because that more or less killed the exploration part of the majority of that game. Metroid Fusion was good, but I thought that the ending was pretty closed honestly...maybe a little too closed. Even the instruction booklet went out of its way to mention (paraphrasing here)'..."Metroid" in the Chozo language means warrior, and that is what they made Samus, so even if there are no more Metroids, Samus will carry on the tradition blah blah blah', something to that effect...either way, they almost made it sound like if there were more games chronologically afterward, they didn't need Metroids IN them.....and in a small way, that kind of bothered me about Metroid Prime 2 Echoes.
More or less, they need to forget the whole FPS thing for at least one game. Just go back and either carbon-copy Super Metroid's system(not the GBA games, they just felt....weird in comparison), get back that ambience, feeling of being alone, ditch the 'tells you EXACTLY where to go' system that Fusion and Prime introduced, and make SURE there's some element of self-motivated discovery and exploration. Make me WANT to go in the right direction without forcing me, or making sure it's blindingly obvious. That's what I want. And it'd be nice if every place that needs you to use a power wasn't blatantly obvious, and if those places looked like a natural part of the environment. I almost want Nintendo/Retro to look at Tomb Raider games, because they're pretty dang good at making environments look mostly NATURAL, and yet, they create a puzzle in their own selves for the user to figure out how to use their skills in the right ways to get from ledge-to-ledge, etc. That'd be great. Just....something like that I guess.
Oh, but yeh, as far as 'when', I would hope soon-ish. I'd assume they wouldn't go with what I hoped for, but as far as when, I'd assume next year at the earliest, but maybe all the way up to 2010 if they're putting a lot of effort into it, I guess.
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