

Weavel, although only seen in Metroid Prime Hunters, has similar traits to the legendary Ridley. Ridley has been reconstructed before in the history of the Metroid series, and Weavel is reconstructed after his defeat against Samus Aran on Brinstar. Ridley has been seen to have a ship in Metroid Zero Mission; however, Weavel's ship was cut out of Metroid Prime Hunters though he has a hover bike featured in his intro segment. They both share the rank of Space Pirate general as well.
Also Weavel, in Metroid Prime Hunters, fought against not only Samus but 5 other bounty hunters as well. If we compare that to how many times Ridley has faced Samus Aran, I would say they are equal still (Metroid Zero Mission(1), Metroid(1), Metroid Prime(1), Metroid Prime 3:Corruption(2), Super Metroid(2)). Weavel has faced Samus twice and at the same time he has faced 5 other hunters in his time. Weavel has fought 7 bounty hunters while Ridley has faced Samus 7 times as well according to the Metroid Series. I didnt include Ridley-X since its basically the X controlling his body. Whats more interesting is Weavel has only been seen in one Metroid (and mentioned to have a battle against Samus Aran on Brinstar), yet has encountered almost the same degree of bounty hunter opposition as Ridley.

Lore: Kanden
"A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor."
Lore Ex:
Looking at the lore, it may suggest that Kanden may be able to cause power outages using his electro feild, however, I believe he controls the field through the use of the Volt Driver (which would explain why Kanden's VD causes distortion).
Lore: StingLarva
"Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the StingLarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding."
Lore Ex:
The only metroid insect (that I know of) that may have been used to create Kanden is the War Wasp. In MPH, we see that there are multiple species of War Wasp (5 total, including War Wasp Queen). Therefore, the Kanden we see in MPH may be at its beginning evolution stage (hints the name StingLarva for alt. form). Now I don't know if War Wasps go from egg to larva to adult, but I do know they've gone through evolutionary changes to suit a specific need. In other words, Kanden may go through adaptations/mutations in the future. *I do not know the insects used to create Kanden, I only picked a known lethal insect as an ex.*
Lore: Volt Driver
"The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of high voltage."
Lore Ex:
The Volt Driver gets its power from the e.magnetic field of a planet. Earlier, I said the field of Kanden is channeled through the Volt Driver thus giving it the distortion trait. What about the homing VD feature of Kanden? I believe it is caused by the combining of the 2 e.mag fields.
Manual: Kanden
"A lab experiment gone awry, Kanden was created to be the ultimate soldier, immortal and relentless. He is a ferocious, deadly and dangerously unpredictable Hunter. To prove himself as the finest bounty hunter of them all, he now seeks to attain the ultimate power."
Manual Ex:
1 Kanden was meant to be the ultimate soldier, things went wrong in his making.
2 Kanden is unpredictable not insane. If he was insane, would he have been able to track Samus's Warp Sig and help the hunters free Gorea from his immobile casing? No.
3 His mission: Gain the ultimate power to become the greatest bounty hunter.

The Statis Bunker area is very similar to the Metroid containment areas in both the Research Vacilities in Prime and the area within Sky Town in Corruption. The Guardians were contained in glass-like structures filled with a liquid substance (as players can see bubbles in the containment chambers). This added to the creepy and eerie atmosphere that was given off by the Celestial Archives, with the suspense of a Guardian breaking out of containment and attacking. The Guardians were unique though, in that they had different weaponry that they used against Samus Aran in the attack. The Guardian Containment areas within the Statis Bunker was only a trait of the Vesper Defense Outpost. Also the Guardians are similar to the Elysians, as their creators (Alimbic, Chozo) left them in charge of their respective domains when they left.

In Metroid Prime Hunters, there is a location on Arcterra that you can access once the Magmaul sub-weapon is obtained called the Drip Moat. At the bottom of the Drip Moat, Samus will encounter a black metallic looking acidic substance. This got me thinking what if the substance had something dealing with Phazon that caused it to damage Samus when she traveled in the black substance? As we know, without any special gear, Phazon damages Samus Aran in both her Power and Varia Suit. When an overload of Phazon seeped into her Chozo Armor in Metroid Prime, we saw the Armor morph from its normal state to a black suit surrounded by a strange aurora. I believe the same is the case with the substance found in the Drip Moat, except it's the fusion of Phazon with Chozo technology in the form of nanobots. If you read the lore dealing with the Universal Ammo, it says it uses nanotechnology to match each sub-weapon's form and characteristics. Nanotechnology deals with the usage of nanobots. Also I believe the Chozo and Alimbics have met before, as their written languages are very similar. As for the substance being nanobots, the Incubation Vaults have nanobot storage areas (besides one) which is that green tank normally found in the center of the areas; furthermore, the nanobots look similar in design to the substance found deep in the Drip Moat and both cause damage.


"Morph Ball Bomb (MPH)
Small bursts of energy detonate from the Morph Ball shortly after being triggered. Ideal for opening secret passages and eliminating small creatures..."
It seems energy can also be used as a weapon in the Metroid Universe, as well as recovery and enhancing abilities to alien technology as stated earlier. This goes hand and hand with what I said about the Shock Coil earlier about being a weapon of energy or at least to an extent. Also in my Sylux Theory, I mentioned that I thought the Shock Coil was part of an energy network running through Sylux's entire Power Suit.
"LockJaw
Sylux's alternative form, the LockJaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire."
I think this energy thread is the green orb we see when Sylux is in his Lockjaw form, but at the same time I believe that's the Shock Coil's energy network since it holds the Lockjaw form together and all. To add, the trip wires may consist of connective energy threads as well. Sylux is definately a bounty hunter of energy.

In Zero Mission, Samus gains the ability to stack her beam weaponry that she obtains from the clutches of the great Chozo statues: the Torizo. As you can see through the stack of the Ice, Charge, Long, Wave and Plasma Beams, Samus can end up shooting out 3 icy bullets at the same time. This simultaneous 3 shot fire ability is also a trait of the Judicator seen in Metroid Prime Hunters when being used by hunters besides Noxus. Noxus, however, appears to release 3 high wall-like short range bullets that can freeze opponents after charging.


Hmmm, just noticed something about the symbol used to represent equipment scans in Hunters. The symbol has some similarities to Samus's ship design seen in Metroid Zero Mission from a front and upward perspective. The ship has a circular appearence when it comes to the body but also has long extending wings that curve a bit to the rear as seen in some of the cutscenes featured within Zero Mission. As you can see between the two, it seems like another reference to Samus's first mission is present in her mission in the Alimbic Cluster.


There are some similarities in the environmental designs featured for parts of Phaaze and with Oubliette. One thing in particular involves the Gorea 2 and Aurora Unit/Dark Samus boss arenas. If you take a glance at the bottom of the Gorea 2 picture I recovered, you'll notice tenticle-like structures arising from the top of the Oubliette structure that houses the Omega Cannon. Meanwhile in the picture with the corrupted Aurora Unit linked to Phaaze, you see a similar tecticle-like environmental structure located around the boss arena found deep in the phazon planet of Phaaze. Just thought I would point that out.

On the ship menu, where it shows you the "Save Game" and "Launch Ship/Land Ship" options, take a look at the weapons. If you look closely at the Judicator, you'll see like 3 openings within the main design. These openings seem to have similar features in design to that of Missile Ammo found throughout the Prime Trilogy. Keep in mind, it's in the Judicator Icon design not the actual design itself.

Just like with the Judicator Icon, there's reference to another element found within the game when it comes to the BattleHammer's icon on the ship menu. If one looks closely the symbol looks similar to that of a circle. When peering in deeper at the BattleHammer Icon, though, there is a "diamond" shape that can be made out within the main circle design of the icon. The "diamond" shape being a reference to the Alimbics' Octoliths of course.

Kanden is unique in that his weapon's icon, the Volt Driver, almost perfectly matches the shape and design of his alternative form the Stinglarva. The top of the Volt Driver icon and the head of the StingLarva are both formed into a rounded spear-head type shape. The bottom of the Volt Driver and the tail of the StingLarva both contain a pointed design as well.

Although I would rather explore every inch of the Tetra Galaxy if I could in a Metroid game, I still can view the wonders of the Alimbic Cluster. If you look at this picture, slightly above the V.D.O. to the left, you should be able to see the outline of a planet that is completely black and is outlined by a white light. If one observes the world menu in MPH, you'll notice that one orbit in the Alimbic Cluster has nothing on it. I wonder? Also, I think Arcterra looks oddly similar to our own Earth in this screen shot from Hunters.

The Torizo are statue-like mechanisms the Chozo designed to protect their sacred items (i.e. like the Morph Ball Bombs and Screw Attack in Super Metroid). They've also been seen to aid Samus Aran as well. Like in Metroid Prime, when the Torizo statues of the Artifact Temple fired lasers upon Meta Ridley and when the Torizo in Super Metroid led you through the "spiky" floor of an area found within the Wrecked Ship, bringing Samus closer to obtaining the Gravity Suit. In the meantime, the Alimbics have the mechanisms, Slench and Cretaphid, that look over their sacred artifacts: the Octoliths. Although the Slench and Cretaphid don't look like the Alimbics, they still have the "swirly" pattern known as an Alimbic "fingerprint" upon their design. The Cretaphid, like the Torizo of the Artifact Temple, also feature lasers to use against their enemies.

Above is the Upgrade Customization Menu for Samus Aran in Super Metroid. As you can see, the game uses an outline of her Chozo Armor to show how upgrades are dispersed to different attributes of Samus's arsenal. Metroid Prime Hunters also uses a model similar to the one featured in Super Metroid in the Weapon Select Menu while you're in the Hunter Gunship. There are differences between the two designs, however. For one thing, there are dots located on the shoulder design used for Hunters and not for Super Metroid. Super Metroid contains a different visor design that's more like a "V"; however, the design of the visor in MPH's design looks like her visor from Echoes. MPH's model also has dotted lines going over the helmet and it also lacks her helmet's breathing-like mechanism at the bottom.

Gandrayda, the shape-shifting hunter featured in Metroid Prime 3: Corruption, contains similar traits to the hunters Kanden and Trace featured in Metroid Prime Hunters. In the Gandrayda boss battle, we see the youthful hunter use a cloak to attack Samus with the element of invisibility. Trace while stationary with the Imperialist or in Triskelion form, can cloak as well. Occasionally, Gandrayda will use a distortion blast against us when she's cloaked. This is similar to Kanden's own abilities with the Volt Driver; not to mention, Kanden is also surrounded by a distortion field.

Mother Brain is the Space Pirate mechanism shown in Metroid Zero Mission, Metroid, and Super Metroid. It has overlooked the operations at the Zebes base, and is stationed there. The Mother Brain shares similar attributes with the Slench as well. Both use turrets to aid them in their respective arenas, and both remain stationary for most of their boss fights. The Slench uses a generated shield for protection while the Mother Brain uses a glass containment, which unlike the Slench's shield, can be destroyed.

The Zero Suit form of Samus Aran made it's first appearence in Metroid Zero Mission, then later returned in Echoes, Hunters and Corruption. Most Zero Suit designs of Samus Aran involve a light blue suit design with dark blue glove and boot concepts; however, MPH's model of the suit displays a navy blue concept through out the design. Also a main similarity in all the hair designs of the Zero Suit model, is blond hair featuring a some-what long pony tail and with hair going down the sides. MPH strays from this by giving Samus Aran dirty blond hair with a short pony tail and also lacks the hair coming down from the sides unlike other versions. Needless to say, she also features more realistic hair design overall just by looking at the cutscene in MPH. Futhermore, MPH never went into fan appeal by making her hair all blond or by focusing on her female figure in the cutscene.


In Metroid Fusion, Samus Aran suffered an infection of the X. This event nearly left her dead, and had her parts of her Chozo Armor removed in order to save her. In addition, she was injected with a Metroid vaccine which destroyed the X within her but altered her cellular make-up allowing her to absorb X for ammo and energy. For those who aren't familar with the Metroids relation to the X, they were created by the Chozo to combat the destructive X. One Metroid ability is to be able to absorb X which Samus has gained in Fusion as well as having a weakness to the cold hence why Samus Aran doesn't have her Ice Beam till the end. Sylux's technology in Hunters has similar traits to Metroids too. The Shock Coil allows Sylux to absorb the energy from biological sources, a main target of the Metroid species. Not only that, but the Shock Coil latches to its victims similar to the Metroid with its prey. Metroids have been seen to use lightning-similar attacks as well including the attacks of the Hunter Metroids, Phazon Metroids, and Gamma Metroids.

In Metroid Prime Hunters, Samus Aran was put to the dreaded task of racing to collect eight Octoliths in the regions of the Alimbic Cluster before the other rival hunters. These Octoliths contained the transferred essence of an Alimbic Elder, who would "speak" to Samus Aran once she obtained the sacred key to powering the Alimbic Cannon on Alinos. Another unique thing in relation to the Octoliths and Artifacts, are the symbols that correspond with them. For example, the artifacts and above the arched entrance to the hall that leads to the Biodefense Chamber in regards to the first visit of Celestial Archives features a "swirl" pattern as the symbol upon the devices. Each symbol, representing the 8 Octoliths, can also be viewed in the interdimensional prison: Oubliette.

It is quite clear that Rundas was the main focus in Corruption as far as characterization is concerned. After his phazon corruption, Rundas's character changed from intense pride to silent bounty hunter. This is seen when he says nothing as he flys from a cliff as we exit the GF Ship upon Bryyo. It is also seen when he says nothing before we encounter him in the epic skirmish and when Rundas appears out from the ice after taking out several Space Pirates. Sylux, like Rundas in relation to Corruption, seems to be the main hunter that was focused upon. He is the only hunter that uses his ship in his first hunter encounter, and his Delano 7 also makes an appearence flying over the Alimbic Garden area. He also seems to make a cameo appearence in the 100% ending of Metroid Prime 3: Corruption, perhaps a lead to a future encounter between Sylux and Samus in a later Metroid title.

The Luminoth, in Echoes, show that they know quite a bit about portals and interdimensional exploration. They fought the Ing, in both the Light and Dark Aether realms through the use of such devices. The Alimbics are similar to the species of Aether. Like the Luminoth, the Alimbics studied interdimensional exploration and constructed quite a bit of portals themselves. The Alimbics take it a bit farther in creating rooms within the alternate realm known as the Infinity Void, and also creating the long range Alimbic Cannon which is the key access to that dimension. The Luminoth still were able to create a weapon to deal with the Ing from the realms of Dark Aether called the Light Beam and protective fields using light beacons and crystals, however. Both the Alimbics and Luminoth are highly skilled when it comes to alternate dimensions.

All three races: the Luminoth, Alimbics and Chozo, faced a decline once a comet-related object crashed into their respective territories. The beginning of Phazon was seen when the first Leviathan crashed into the surface of Tallon IV, spreading corruption in life forms and deep in the planet itself. The Chozo then managed to seal the Phazon Core using the Artifact Temple and the Cipher. The Alimbics faced the terror of Gorea, the creature that they believed was a comet, in the Alimbic War. They later sealed the ancient beast within the prison Oubliette. The Luminoth's planet Aether, was split into a dark and light dimensional divide. This later brought the battles against the Ing to light. Perhaps all three races are connected in fates in someway.

Weavel ,in contrast to the other 6 new bounty hunters featured in Metroid Prime Hunters, uses both the non-affinity and affinity form of his weapon of choice: the Battlehammer. While in biped form, Weavel fires out Battlehammer shots that produce a larger blast radius due to his affinity with the weapon. In the Half-Turret alternative form, the turret fires out Battlehammer shots that are not enhanced by Weavel's affinity of the weapon. This may suggest that there is a component in Weavel's gun that produces the characteristics of the affinity Battlehammer.
Weavel’s Half-Turret is pretty advanced as well. It can sense enemy presence within a set radius and fire non-affinity BattleHammer shots at them. Meanwhile, it even has a larger scanner radius when it comes to enemy fire to the turret. It senses the enemy’s location and fires at them. The HalfTurret, with its scanners, can be a threat near and far. The lower half also obviously contains a teleportation system or Weavel wouldn’t be able to get back into biped form since he leaves his lower half (the turret) behind.
Weavel’s Battlehammer allows him to perform various tasks. Players can bash other bounty hunters around with the powerful blasts of the affinity Battlehammer to prevent them from getting to their destinations which usually involves health. The affinity of the Battlehammer is great for Weavel to use in order to reach higher ground quickly, by performing specialized jumps with the weapon as a combination.
Weavel’s lethal life support suit has a few tricks itself. For one thing, its design is oddly familiar to that of a Chozo Power Suit. The suit has been seen to be equipped with two energy sythes, one being used while Weavel dishes out pain as the Half-Turret’s upper half and the other being a highly energized saber Weavel pulls out in his intro while in his biped form. When Weavel splits into the Half-Turret, the split can be used as a double-jump move. This increases Weavel’s advantage of reaching high ground quickly. Plus, even if Weavel’s lower half is destroyed, he can still wander about as the upper half and get health. Whats more interesting, is that Weavel can even regenerate his lower half and go back into biped form with 2 hp (not the 1).
Now digest this...
Battlehammer:
“The Battlehammer is powered by a miniature nuclear reactor. This heavy-duty repeater is recommended only for those familiar with high-caliber weaponry.”
If you didn’t know yet, the Halfturret fires out non-affinity Battlehammer shots at Weavel’s enemies. Unlike the Battlehammer equipped into his gun, the HalfTurret shows an unlimited amount of ammo within both the single and multiplayer. As you can see by the lore, each Battlehammer is powered by a mini-nuclear reactor. Weavel’s lower half is practically a little nuclear battle station, with its unlimited Battlehammer ammo.
Weavel seems to display a suit upgrade in his intro segment in terms of his energy sythe. In gameplay, Weavel uses an energy sythe to cut down rival hunters when in his HalfTurret alternative form. There’s a difference between the two though, as the HalfTurret’s upper half uses an energy sythe that can only be used while the upper half performs a flipping action. Meanwhile, in the intro, Weavel can simply pull out an energy sythe without any work. The hand/arm designs between Weavel’s biped and alternative form are also different in looks and purpose for their respective form. Not only that, but the energy sythe in the intro is seen to be either energized by or producing sparks (as orange lightning-like energy is seen surrounding the energy sythe).
Weavel wields a secondary weapon in the Gorea 1 cutscene. Unlike the Battlehammer, this weapon fires off like a machine gun as players can see bullet shells flying out the side of his gun and produces an impact blast similar to that of the non-affinity BattleHammer. Weavel, like Sylux, hates Samus due to being a Space Pirate and having to be put into a life support suit to survive after their past skirmish on Brinstar. Weavel wanted the ultimate power to get revenge on Samus Aran for the wounds she left him. He is also a special operations Space Pirate.

All the weapon upgrades in Metroid Prime Hunters, are sphere-shaped and match the color of the weapon’s bullet. They each also contain a specific symbol as well. Now the Omega Cannon is a different story, as its color doesn’t match the bullet at all (black/purple upgrade color to a white/golden yellow star-like bullet). The Omega Cannon upgrade is also surrounded by an odd aurora that is not seen with the other upgrades as a trait. Now time to go deeper into what the Omega Cannon really is.
Seal Sphere 01:
“The fathomless power of the captive beast is the very engine of the Seal Sphere. As long as its psychic powers are ensnared, Gorea cannot escape.”There are two Seal Spheres located within Oubliette, one powered by Gorea’s power and the other by the Alimbic’s essence.
Seal Sphere 03:
“The Alimbic Order directed surviving citizens to transfer their essences into the Seal Sphere. Our combined psychic energy is the engine that powers the sphere.”Something is very odd about the Omega Cannon being in Oubliette along with Gorea.
Sealing Gorea 01:
“No weapon could defeat Gorea.”Alimbic War 12:
“We gave our lives to confine the foul monstrosity known as Gorea. Do not seek this creature unless you have the means to destroy it.”If the Omega Cannon is the thing that was to destroy Gorea, then why is it obtained in Oubliette? The Alimbics state that Gorea is not to be found unless we have the means to destroy it. Odd, we didn’t have the Omega Cannon before we came to Oubliette. If you haven’t gotten the twist yet, I will continue.
Gorea 02:
“Gorea is power beyond reckoning and evil unrelenting. The universe has not known terror such as this.”This enemy scan is the key to what the Omega Cannon is, and also why that isn’t a “thank you” message from the Alimbics. *addresses the scan below*
Gorea 2:
“Gorea’s final form is impervious to all weapons currently equipped in the Power Suit. Alternative weaponry is required to penetrate Gorea’s armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.”Interesting, if you recall what is said in the Seal Sphere 01 and 03 lores. According to the scan, there is no longer any Alimbic essence which is the power of one of the Seal Spheres. Gorea in its second form is still drawing energy in energy from a Seal Sphere, which would be the one powered by Gorea’s power and psychic energy. A question, where is the power source of its energy? I mean we can see the Alimbic essence located beneath the first Gorea battle arena (aka the first Seal Sphere room), so I wonder.
The Omega Cannon is
Gorea’s power and psychic energy as well as the engine of the second Seal Sphere area within Oubliette.
Gunship Transmission [Gorea 2 battle]:
“Gorea’s defensive capability has increased dramatically. No weapons currently equipped in the Power Suit are capable of penetrating its armor. Intense gamma radiation has been detected on the lower floor.”The following go hand and hand with each other.
Gorea 01:
“The Horror shrieked its name: Gorea.”Omega Cannon:
“This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it.”A telepathic message from an Alimbic Elder even states: [Alinos: First Octolith]
“..The cannon holds the power..”The Omega Cannon did do something to Samus then, it gave her the telepathic message where the Alimbics are thanking her so it seems; however, they were no longer aware of the event taking place between Gorea and Samus Aran as they had left at the beginning of that final battle.
How would Gorea’s power be able to send a telepathic message to Samus, is simple.
Gorea 04:
“Gorea mimicked our cellular structure and replicated itself in solid form.”History 10:
“Through science and technology we increased our already formidable mental skills. Significant advances were made in the areas of telepathy, telekinesis, and extradimensional exploration.”[theory]

Gorea crashed upon Alinos at the location of the Crash Site area. The Alimbics thought Gorea was a comet but then it emerged as a vapor (which is explained within the
Gorea 03 lore, "At first we thought Gorea was a comet. It crashed upon our planet and emerged as a vapor."). In other words, the vapor emerged from the crater the supposed comet crashed (keep in mind there was no comet, only Gorea). Now if you head on over to the Crash Site, and scan the area, you'll get a scan like this....
Structural Debris
"Severe architectural damage.
Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision."
In the Gorea 1 boss battle, we see Gorea having the ability to regenerate its arms. My point is that it may be possible for the ancient being to regenerate from the matter found at the Crash Site, as that matter has to be Gorea's since it was stated that it collided with Alinos. Also players can see little glittering particles floating around in that very area.
One thing that I noticed while wandering around the underground portion of the Subterranean area, is that there appears to be a resemblence of Gorea Phase 2 form within the ice blocks at the end of both of the tunnels. They can't be scanned, but I thought I would just throw this out there for you all to wonder about.
In the recent battles against the complex menace, Gorea. I have noticed something about the abomination right before you go into a skirmish with him.
At the beginning of the boss battle, players can clearly see Gorea produce a black vapor like substance around him that retreats into the air. Then we go on to completely annilate Gorea in both his phases. Lets rewind back to the vapor event. I believe he may have seperated himself at the very beginning of the battle with his Phase 1 form.
Q1:
Gorea 03
"At first we thought Gorea was a comet. It crashed upon our planet and
emerged as a vapor.
Q1E:
This is just to explain the evolution of Gorea, he goes from the form of a comet to a vapor then to his Alimbic form. What interests me is the vapor, as Gorea was once a vapor in his earlier days on Alinos (where he crashed at the Crash site in the comet form).
Q2:
Gorea 05
"We have seen Gorea
alter its atomic structure from a vapor to a solid. Our scientists believe Gorea may also possess other shape-changing abilities."
Q2E:
Okay so Gorea can alter his atomic structure. I notice that this lore says only from vapor to solid; however, in the first lore it says that Gorea was a believed to be a comet then was suddenly a vapor (this would suggest he can revert his atomic state back to vapor from solid). So since he is solid in his Alimbic Form, he can just as easily do what he did when he was a comet.
Well thats why I think Gorea seperated himself at the very beginning, changing a part of himself back into a vapor. Now, most will notice that the same black vapor appears over Gorea's shoulders when your inflicting damage to him. Well this is not self-enforced like the thing at the beginning. Also, since the black vapor appears when you damage Gorea, the black vapor produced at the beginning would be the same (due to the seperation of a peice of him, he would actually be making himself weaker).
Now some of you may be wondering, well what is Gorea gonna do as a vapor?
As I've addressed in the 2nd lore, he can alter his atomic state back into a solid form. On top of that, without the containment of the Sealed Sphere, Gorea would be at full power once again (like he was when he crippled the Alimbics) or perhaps half of the power since its only a part of Gorea.