I played an old, ugly 2D game on dreamcast that I *think* was GTA. I couldn't get into it.
I don't really have anything against the GTA games any other graphic titles. I'm all for free speech, freedom to create virtual worlds (with whatever themes you want), and all that fun stuff as long as it's not really hurting anyone... They're just pixels and polygons so no real people are being directly hurt by in-game actions. If people don't like it, no one's forcing them to play. No harm is being forced on anyone else just because those games are available. They're as real as dreams and fantasies. In a way, video games are a way of bringing other people's fantasies to life for others to play in.
Of course there are issues if a young child plays a game that exposes him or her to extreme depictions of violence or realistic sex without proper guidance. ...But there is worse stuff on the news, and possibly just as terrifying stuff in the house down the street.
But really, it's up to the individual to self-censor and the parents to censor the media that gets to their children. I think the ESRB does a VERY good job overall of providing even non-gaming parents' enough information to assist in choosing games appropriate for each child (as far as content goes).
There are
far worse things going on in real life that deserve our lawmakers' attention than restricting sales of "objectionable" art. Video games are art just as much as paintings, operas, films, and books.
I'm not saying that we should stream video of such shocking things straight to kids' rooms to lull them to sleep or anything. I'm not even saying that it's good to expose them to the harsh realities of life, death, and sex when they can't understand it. But the outcry over violence and sex in media needs better focus, I think, if any discussion on it is going to be useful.
Instead of the knee-jerk reactions of "It's bad to beat people up, and I never want my children to see that! Ever! Ban it!" I think it's more healthy to try to evaluate *all* of the messages that kids and individuals get from media, peers, and society, and try very very very hard to keep an open dialogue with the kids (or anyone, really) about it.
About violence:
*America is involved in a war. War is violent. How are we presenting those issues to kids? Is it ok? Justified? A sad reality? Something to be proud of?
*Self defense can be violent. How do we teach kids that we have to make exceptions to the violence rule if we're in serious trouble?
*How do you safely deal with aggression?
*Is escaping into a video game to blow off stream ok?
*Is it ok to feel angry?
*What are our responsibilities to others around us?
*What is our relation to law enforcement and government?
I'm just kinda thinking as I type here... <_< I think I'm getting off topic somewhat. My point is that I think it's WAY better to keep the topics open instead of just shutting them down with moral judgments of "That's bad!" and spending the rest of your energy trying to get laws enacted to support personal sensitivities and weaknesses.
Kids aren't even the target audience for the GTA games... >_< But the media in general influences the thoughts and conversations on the playgrounds and campuses (and water coolers

) so the lightening rod aspects of GTA games (violence, sexual content) are important to try to understand.
I think we're incredibly fortunate to live in a way that gives us the *luxury* of worrying about fake violence when so many other young people suffer with the real thing first-hand every day of their lives. When congresses argue about if we should have restrictions on games showing very unrealistic (and consensual?) sex scenes (clothed!), there are real people who are actually being hurt in devastating ways.