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Question: Should I play through it?
Yes
No
Yes but only these games (post and list them)

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Author Topic: Entire Final Fantasy Series  (Read 773 times)
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Hen
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« on: July 14, 2008, 09:28:25 pm »

The only final fantasy game I've ever played is Final Fantasy Crystal chronicles for the GC.

I think Alex has like.. all of them though..


I'd like to know.. do you guys think I should play through them all? Or should I emit some of them?
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« Reply #1 on: July 14, 2008, 09:32:39 pm »

 I say go for it. Sure it will take a while, but the earlier games will probably be done quikly. Definately more quickly than later installments.
 If you choose to only play a few I would recommend 1, 4, maybe 7 (I've never played it but it is the "OoT" of the series), 10 and 10-2 ('cuz they look the coolest)..
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« Reply #2 on: July 14, 2008, 09:37:55 pm »

Ugh...

I'm not a fan of FF games, but even if I was, that sounds like waaaay too much work. it's kinda like... I wouldn't jump into Pokémon this late in the game and expect to enjoy every Pokémon game ever made, I think that trying to jump into FF like that will leave you a little disappointed. And burned out. Maybe try to spread them out over a decade's time. That sounds more healthy.

From the limited amount of FF exposure I've had, I noticed a lot of level grinding. Epic fights? Sure. But I don't think it's worth it.
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« Reply #3 on: July 14, 2008, 09:48:08 pm »

Hen, you're a crazy woman for wanting to do this.

I've only played 1, 2, 4, 5, and Crystal Chronicles, and even though I enjoyed them all (except for 2), I wouldn't dare play them in sequence.  In fact, I tried playing 1 and 2 right after each other, and failed miserably because re-leveling people is not fun.

Since the stories don't play off of each other, you can really start the series anywhere.  Personally, I recommend playing 4 first..  If you are still willing to continue, go with 5.  After that, play the original... And then maybe 7.  I heard it was a fun game, but I've never played it.
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« Reply #4 on: July 14, 2008, 09:51:17 pm »

You might be better off looking for Playthroughs on Youtube, especially ones with commentary.  I don't know if he took it down or not, but Cloud8745 did FFX either early this year or last year, and while I hated it, it was at least better with his commentary and narration.  It also helped me to realize that YES, I still hate FF.

Also I came into it late, but Vallis77(dunno if that's one L or two) is currently doing the GBA version of ... FF4 I think...which is coming to DS soon.  (But like I mentioned in the previous post, I couldn't stand FFIII for DS, so I doubt FFIV would be any better for me.)

I dunno.  I can only say that I like Mario RPG and Chrono Trigger when it comes to menu based RPGs.  OH -- and Skies of Arcadia Legends.  I do like them to a point, but mostly in concept....in execution, I can rarely stand them because they're so linear, and the story is never enough to justify killing stacks and stacks of enemies for hours on end.  But when I see FF games, I dunno, I know people like them and all, but it seems like they're kinda generic.  Usually something about a person awakening an ancient power that happens to be evil, and by the end they're a super force to be reckoned with, and then when you think you've defeated them, they transform into an unspeakably 'difficult' last boss, and then you defeat them.  And then along the way, there's a small smattering of character development.  But as far as interaction, you're always just selecting things in menus, going in a linear direction, and upgrading your weapons in a predictable pattern(I mean it seems like half the fun of RPGs is customizing characters to your liking, but since weapons usually appear in the same order, and bosses pop up at the same times and require the same weapons/skills to defeat, even the customizations become linear).

But yeah, except for the three games I mentioned(and okay, Pokemon, since I keep forgetting it's an RPG), you're almost better just watching an RPG on Youtube if you can find it.  Or read about it in Wikipedia. :p
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« Reply #5 on: July 14, 2008, 11:55:10 pm »

Wowzers... This is a hard question to answer...
On the one hand... It's always good to go back and see how things once were. It's also fun to give yourself a shot at old school games.
Old school RPGs should be very interesting. I know in some of them you have to always direct your characters attacks. If you focus everyone on one enemy, they'll keep attacking that enemy after it's gone until you regain control of those characters.

The only downside I could see to this would be what Hippo said. You're going to have to invest buku time into each game. Granted, with FF 1 & 2 you may be ok. However time investment with the FF series goes only up from there.


In any case... Should you decide to play from beginning to ... current. I wish you luck momma-cucco! 
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« Reply #6 on: July 15, 2008, 12:42:07 am »

Yes, but only these ones:

1, 2, 3, 4, 6, and 12:Revenant Wings.

I can't in-depth now, but I will edit this later.
« Last Edit: July 15, 2008, 01:44:22 am by ArtisticAnakin » Logged

   
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« Reply #7 on: July 29, 2008, 02:25:12 am »

Well, I'm currently on this mission. I've played and beaten (in the numbered series) 1,4,5,6,7,8,9,X,X-2, and 12. I actually just finished FFIV DS yesterday!

*Note: the following are my opinions, not fact, except, uh, when I just list facts *

I will agree with Magnus that the stories are a little generic, but the cool thing is that each entry has its own unique way of telling the story.

FFI is the simplest of them and you can probably beat it within the 10-20 hour range. You pick nameless heroes, name them, and give them classes. You are the Light Warriors and you are on a quest to save the Crystals. That's about the gist of the story. I would go with the GBA version. My NES version is glitchy.

FFIV is my favorite game in the series and has some actual character development. Each character has his/her own backstory and personality as opposed to the nameless heroes of FFI. I have 4 versions of this game and my favorite is the GBA version. The SNES version is the easiest, the PSX version uses more foul language than it needs to, plus requires you to be around LV 60 to beat the game, and the DS version is the hardest of the bunch. Cecil was on level 75 when I beat the game and I still had a tough time with the final boss. Plus, a lot of the bosses are just plain cheap, and it took me over 35 hours to beat it. I was just trying to run through the game without doing a lot of extras! The GBA version's difficulty is in-between the SNES and PSX versions, has the best translation, (the DS version was a little too far on the "proper language" side of things for my taste, but it was also a solid translation and the only version that has voice acting that is actually quite good) and has the most extra features. It took me just over 20 hours to beat the GBA version and Cecil was on LV 55.

FFV is decent. It gives you 5 characters that are fairly well developed, but the overall gist of the story is predictable and the main villian is known early without a major plot twist. FFV is more about character customization and stat buliding than about storytelling. As you progress through the game you find new jobs (warrior, black mage, etc.), which you can assign to your characters outside of battle. Any character can become a master of any job. There are some good story points and most of them involve Galuf. The final boss is the most disappointing of all the FF games I have played and the ending is probably the worst. Still, despite its bad points, it is still a good game. I've only played and beaten the GBA version and it took me 38 hours on the dot and my characters were in the high 40s. My PSX version went on the fritz.

FFVI is one of the strongest in the series. It doesn't have a central character per say, but it has a strong cast of characters. Most of the characters have strong motivations for being in the party. Like V, there is plenty of room for character customization but the set classes return, like only Locke can steal and so forth. The main villian is actually intriguing and takes a big step forward from the lame-o bad guy in V. I have only beaten the SNES version and I'm not sure how long it took me. It was probably in 35-45 range, but there are ways to beat it faster and slower than than 35 hours.

FFVII is the now the overexposed and probably now one of the most over-hyped games in history. It is a solid game and was graphically revolutionary in 1997. All the characters have backstories and good development as the game progresses. My major turn-off to this game is the profanity. I just don't like reading it. It uses the materia system to give your characters magic and special ablities. Every character can master every materia, but one character can't learn another's limit break. The two leads of the game, Cloud and Sephiroth, have been over-exposed and now suffer from either fanboyism or scorn. I was playing it through again when I realised that the writing and character motivations are better than the haters would want you to think. I would say that if you play this game, try to do so without thinking too much about what others say about it - there is just either so much love or hate for this game now that it is hard to find a middle voice. It takes around 40-50 hours to complete on average.

FFVIII is my least favorite game in the series. This game has more problems than redeeming qualities. Only 3 characters get any sort of development - the others are just kind of there. You have to draw magic spells from the enemy monsters and then junction that to your stats. Like, if you draw a 100 fire spells and junction that to you strength, you will hit harder and so forth. If you cast magic that is junctioned, you lose that magic and your stats will decrease. With the exception of a few spells, magic is generally useless anyway, but you still have to draw it to improve your stats, and you have to train these things called Guardian Forces (or GFs) to learn things like "Junction Defense" and so forth. The magic draw system is time consuming and boring. The story doesn't make a lot of sense and says a lot for a fantasy game. The cinematics are quite nice and the music is enjoyable. (check out FINAL FANTASY VIII - Fithos Lusec Wecos Vinosec on iTunes, one of my favorite albums ever) The game does a good job of what it really wants to do, which is to tell the love story of Squall and Rinoa, but it does so at the sacrifice of well, everything else. I've beaten it once.

FFIX moves away from the more futuristic settings of VII and VIII and returns to the the more fantasy settings of the series youth. It is considered by many to be the sequel of FFI. Your characters learn ablites by equiping certain, uh equipment. Not every character can learn every skill and it generally doesn't take that long to learn a skill. There are execptions though. The game's story makes more sense and the love story part of it was central but it doesn't take away from the other characters, which is one of FFVIII's fatal flaws. The story has dark moments but has many lighted hearted ones as well. It has a whole bunch of little scenes that are usually just comic relief. The challenge is moderate in most places but can be hard or easy depending on what skills you choose to learn. I've beaten this one a few times and it takes around 40-50 hours if you take the time to enjoy the game. There are ways to reach the end of the game in less than 6 hours, but I have no idea how to do that, nor do I really want to.

FFX is good game as well. There isn't a major plot-twist, but the story it has is told well. It is the third game in the series in a row that has a romantic relationship as a central plot point, so you may not want to play 8-10 in a row or your romance meter may explode.  Anyway, the battle system is a little different from the other games in the series that I have played. The GBA version of FFI as well as every other FF game that I have played (except XII) runs on the ATB system, in which your characters can move based on time gauges and the enemy can continue to attack while your gauges are filling up. In X, everything moves in a set order based on speed. The setup can been seen at all times looks like this: (sort of )
X = Character 1
Y = Character 2
Z = Enemy 1
A = Charater 3
etc.

When it is character 1's turn, you are given C1's menu and everything else stops. You can then select the action you want to take at your leisure and can leave the game alone without pausing it. It's still a fairly fast paced game and it is nice to know exactly when the enemy will move, but it does take away the fast thinking that you have to do in a FFIV, for instance, especially if you set the enemies to active which means that they will continue to attack even when you are in a menu. Instead of leveling up, your characters move through the sphere grid as the gain sphere points, which are earned by winning battles. Every character starts on their own sphere path, but if you wanted to turn Tidus into a mage and Yuna into a warrior, you could statwise. I wouldn't but you can. Only Yuna can summon and equip staves, Tidus can equip short swords only, and so forth, but every character can learn every spell and attack, except for each other's limit breaks and summons. It is also the first game in the series that uses voice acting. The voice talent is usually quite good, but there are moments that make you cringe and it suffers the same fate of every dubbed game: the voices don't match the characters mouths. A small quibble. The characters themselves are memorable but they are not the deepest characters ever either. Overall, FFX is a solid game and can be beaten fairly easily as long as you don't run away from most random encounters as you progress. I'm not sure about time, but usually within the 40-50 range, though you can take 100 and still not have everything done. 

X-2 is the Charlie's Angel's FF. The story is campy overall, although some of the side quests take a walk down the darkside. The job system of FFV returns, except now you can change your job mid-battle. When you change your job during a battle you get to watch a Sailor Moon esque transformation scene and then the character says a one-liner that is related to the job. You can turn those off if you want. Also, ATB returns! If you don't do the side quests, the game is really easy. I think I beat it in less than 20 hours the first time, but you can play the game in excess of 100 hours and still not have all the jobs mastered and still not find all the games secrets. It also has a new game+ feature. What you get out of this game depends on what you put into it. To sum up, main quest easy, side quests moderate to hard. If you don't play X, I wouldn't bother with X-2.

Lastly, FFXII. This game suffers storywise because it takes a few cues from VIII. A couple of characters are fleshed out well and are compelling, while some of the others are ignored. However, the characters they do focus on, especially Balthier, are really cool. The characters level up normally, but learn skills from the license board. When you learn a skill the skills around it become available. Any character can learn any or all skills, except for limit breaks because those are character specific. You wander around like in an MMORPG and fight monsters in that way, but with a FF twist. You control only one character and the other 2 act on AI commands that you give them. You can also give your party members direct commands at anytime, in case they start doing something stupid. The plot is one of political intrigue, though you can probably guess what will happen early on and be right. I'm not a big fan of XII. It has some good elements, but what is frustrating about the game is the lack of money. If you want money, you have to steal items from monsters and then sell them for money. Most items don't go for a lot money so you will be desprate for cash the entire game and since you have to buy most of good equipment in the game (for a lot of moola) you will find yourself fighting a lot just to get enough bread to buy things. (I re-read that sentence and I didn't like how many times I saw the word "money." Synonyms rock!  ) I also don't like the battle system itself - it just dosen't feel like a FF game to me. The voice acting is soild overall (Balthier is awesome  ) and the music is pretty good. It took me 60 hours to beat the game.

I guess that Revenant Wings is actually XII-2, but I have only played about an hour of that game. It is a RTS and I was having a fairly good time, but I don't have further info. My brother says it is a game you beat once and never play again.

Never played XI, and I started II and III but never got very far.

Well, that's my take and brief insights into the games of the FF series. I really like the FF series and I think most are worthwhile gaming experiences.

I would recommend:
FFI - its where the series started and it is not overly long. I based my thoughts on the GBA version.
FFIV - soild story, memorable characters, soild game play, you don't have to overly level your pary to beat the game. I would go with the GBA version, though it does have slight lag.
FFVI - soild story, memorable characters, soild game play, you don't have to overly level your pary to beat the game. That looks familiar. SNES and PSX versions are the same, except that the PSX version has extras that don't really affect the game itself.
FFVII - try not to be swayed too much from all the overexposure this game has suffered as well as benefited from. Form your own opinion.
FFIX - soild story, light hearted characters (to go along with several of the darker characters), and just a fun experience in general. The dialogue is really clever.
FFX - fun but some of the voice acting can make you gag on occasion. There are also several side quests you can go on to extend the game.
FFX-2: if you beat X, you will see why there was an outcry for a sequel. A really campy game but still fun. I would play just to hear Paine's one liners.

I don't know your play history with the FF series, but I really started with IV and I would recommend you start with that one as well. The game is linear and you will never get lost, and it covers most of the mechanics of all the other FF games. After that, feel free to try any of the games in the series. I would play VIII again only because I would want to hear the games music in context.

I hope that helps.

(Wow, that took a long time to type. )
« Last Edit: July 30, 2008, 10:32:27 pm by Cecil 12 » Logged

Shin
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« Reply #8 on: July 29, 2008, 02:33:46 am »

FFIV is the only one I've played, and the only one I see worth playing
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« Reply #9 on: July 29, 2008, 03:12:18 am »

I'm watching an in-progress Let's-Play on FFIV DS, and it's decently entertaining... but not quite what I'd play personally(although I don't mind watching so far).

I did download a PC demo of FF8 a few or more months back, because I was kind of itching for an 'old school' RPG at the time, and ugh, I was put back pretty fast.  You're right, that whole battle system was just...... way over developed. Not worth it.  Reminds me of Chrono Cross in a way, but worse really.


Right now, I think the traditional-RPG games that I'd bother playing would be CT, mayyyyybe SMRPG, and the *ahem* "other SMRPG", as well as probably Legends of Arcadia.  And if Pokemon counted, well, I took back all of mine, but I wouldn't be against playing it here or there....just, not all the time, or feeling like I HAD to.  Can't really think of any others off the top of my head...I think mostly I just like having games that I can control directly.  RPGs are great for story and character-customization(well, sometimes), but I get bored too easily, and of course grinding can be a problem.  *shrug*
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« Reply #10 on: July 29, 2008, 03:44:48 am »


seeing as how you like Strategy titles (Fire Emblems and others)
I highly recommend Final Fantasy Tactics (if you have a copy)
Im only gonna indulge into this one a little bit.. dont really know how to not spoil games. XD
its just plain awesome.
simple!

im kidding... i mean, it is awesome, but the story is really REALLY good... maybe too good, to the point that one sometimes forgets who is who exactly and with some crazy plot twists, it kinda leaves one confused some... even to the point that i was playing it a third time through (on my psp) and i was like "OoooH! Now i see why he did that!"
but yeah, its an awesome games. It has cool unlockables, and some really grueling sidequests, but its definitely worth it.
you can unlock Cloud from FF7... most of the characters are well developed, though some of them are there just kinda move the story along (Rafa and Malak, yes you two)
though, its necessary to have them there.
overall i think its definitely a good game.
i dunno what else to say!
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« Reply #11 on: July 30, 2008, 04:55:56 am »

@Magnus:

The battle system of 8 didn't remind me of Chrono Cross at all. 

Yesterday, I did the numbered series and today I'll post my thoughts about the spin-offs I've played. Let me check my list...
FF: Mystic Quest, FF: Crystal Chronicles, FF: Legend III, FF: Tactics Advance, Chocobo’s Dungeon 2, FF: Tactics, Dirge of Cerberus: FFVII, and Crisis Core: FFVII.

*Note: the following are my opinions, not fact, except, uh, when I just list facts *

Let's start with Mystic Quest for the SNES. First off, it has been years since I played I have played through it. It says on the back of the boss that it is "FF lite" or something like that. It really is a simplified version of the numbered series. You have two party members most of the time and in your party always is the main hero - in the manual his name is Benjamin. Anyway, the quest is to save the four elemental crystals from monsters. After you do that, you enter the final dungeon and fight the last boss. Your other party members come and go, and if memory serves, they don't level up at all but they are at a high enough level to be helpful. I don't think you buy any of equipment, instead you find them in the games various dungeons. You still have to buy items and bombs. Some of the dungeons are a little LoZ esque, in that you have to use a grappling hook to reach some of the new areas, use bombs to blow open new passages, and so forth. If you fall in battle, you can retry as many times as you want. If you keep losing you probably need to level up Benjamin a couple of times. The writing is actually pretty clever and the characters each have distinct personalities. There are not any random encounters, instead you see all the monsters on the map. The battle system is turn based - you pick your tactic (attack, magic, etc), you pick your partners tactic (you can put the second person on auto if you don't won't to control him/her, but it is better to manually control your partner) and then all the actions play out. It is a pretty straight forward game that can be beaten in the 10-15 hour range and Benjamin was on LV 31 on my fastest progress. I've beaten it several times and it is the first game that I have beaten that has the name FF on it.

Hen, you could probably tell me more about CC than I could tell you since you said that you have beaten it. I've played it for about 3 hours total and I just wasn't getting into the game at all.  It didn't feel like a FF game to me.

I've played Legends III (GB) for about an hour, maybe.

Ok, I've actually played TA for an extended period of time. It is a tactics game similar to Fire Emblem, but also very different. The main similarity is just in the way you move your units. But, in TA there are mountains, valleys, water, lava, and other natural hazards that FE doesn't have. Also, if a unit dies, he can be revived by a Phoenix Down and units that you don't revive during a battle will be alive when you return to the map, except if you die on a Jagd. If a character dies on a Jagd and is not revived before the end of the battle, they die for good. So, why would you battle on a Jagd you say? The only reason to fight on a Jagd is to avoid the most annoying feature of TA, the law. If you break a law in battle, a Judge will give you a yellow card. If you finish a battle with a yellow card, the unit can be docked stat points, you could lose equipment, or lose money. If you defeat an enemy while breaking a law, you will get a red card. A red card sends the unit to prison, he loses all his equipment, and you have to bail him out or wait a certain number of game days before he is released. It wouldn't be so bad if the laws were visible at all times, but they are hidden away beyond the normal menu and it is awkward to go back and forth. It does add a layer of planning but the execution is bad. It is a massive game with 300 missons to complete. I never did complete the main quest because I got sick of forgetting the laws. Still, it is a good game. Just write down the laws so you don't forget them.

Chocobo's Dungeon 2 (PSX) is a dungeon crawler, kind of like the Mystery Dungeon series. I've only played about an hour of it, so I don't have much to say.

I've played through FFT (PSX) a couple of times and I really like it a lot more than TA. The best thing: No laws! Yay!  While TA has a more light-hearted feel, Tactics tells a dark story that stays dark almost the entire time. It is a story of political intrigue that involves coverups and betrayal. There have been issues with the PSX translation, but you can follow it the story if you pay attention. I haven't played the PSP version, but from what I understand, the translation is much better. I also thinks it takes its translation cues from FFXII, as it does "proper english." The battles take place in the same grid style as games like TA and FE. Everyone moves based on a speed, so it could go: unit 1, monster 1, unit 2, etc. You select a command from the menu and some things to longer to use than others. Example: if you attack it happens immediately but if you cast a spell or summon it could take a couple of turns to happen. You can see when the enemies will move by bringing up a menu, so you will never be caught off guard in that regard. The battle mechanics are virtually the same in Tactics and TA. You recruit units as you move through the game or you can hire units at certain towns on the map. You also can get a job called "Mediator" which gives you a chance to recruit enemy units if you choose. You party is made up of humans, but you have the option of recruiting monsters as well. The story characters have special jobs (like Agrias is the only Holy Knight, etc.) but you can have your units switch between any job in-between battles. The game can get long if you choose to train a lot and complete the side quests but the main quest itself is probably around 40-50 hours. You can do everything in about 70-80 hours.

Dirge of Cerberus (PS2) is an interesting title. I've played through it twice and I think it takes about 10-15 hours; shorter if you skip the cutscenes. DoC is a 3rd person shooter. The shooter crowd doesn't like it very much because it is a fairly easy shooter, but I kind of like it because I'm not very good at shooters. There are frustrating moments, but it pretty easy to figure out what you should do next. The game is heavy on storytelling and has a lot of cutscences. It follows Vincent Valentine and his story a year after the events of the movie FFVII: Advent Children. It is fun for a fan of FFVII, but if you decide to skip FFVII there isn't a reason to play DoC.

You could probably Crisis Core: FFVII (PSP) without playing FFVII. This a prequel game that takes place 5 years before the events of FFVII. This one is an action RPG, like Kingdom Hearts. You can equip materia after battles. Materia provides magic spells and special abilities. The game is built around a misson system that you can embrace, or pretty much ignore. The main quest itself isn't all that long, but some of the battles can be very tough. It probably isn't a good idea to skip all the missions, as they are the way you get summons, materia, extra experience, items, and money. You can buy stuff at any time, but most of the items that allow you to shop are hidden in certain missons. When you are not in a mission, you either at the Shinra Building or on a story misson, so you don't get to wander around a world map. The story is a little confusing, but the voice acting is solid (Genesis annoys me though ) and the graphics and music are sharp. You might be confused as to who some of the characters are if you don't play FFVII, but there are several characters that do not appear in FFVII or have very small roles in the original game. It has a new game plus feature as well.

I will recommend:
Mystic Quest - it's easy, but also fun because of the characters
Tactics - good gameplay, pretty good music, dark story, the translation for the PSX version is a little confusing but it isn't as bad as some would have you believe
Crisis Core - good story telling, fun gameplay, might be a little lost if didn't play FFVII, but it stands alone well
*DoC -  a shooter for people who don't like shooters. Heavy on storytelling but wouldn't make sense if you didn't play FFVII*

I hope this hopes as well.

(This also took a long time. )
 
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