Published by: Square Enix
Developed by: tri-Ace
Release Date: September 2, 2008
Genre: RPG
System: xbox 360Torn between love and disappointment with so many wonderful aspects hitting you in the face at the very start, one would expect a well balanced game from beginning to end. However, this is not the case with Infinite Undiscovery. Don’t be mislead by the games title, which would lead one to believe there is some profound thought behind it, there is nothing infinite about this game. As enjoyable as it was to play, there wasn’t anything extraordinary to leave you wanting more.
Bonded by chains the moon is heading for collision with the world. Liberation is at hand as the force led by a powerful leader Sigmund sets out to cut the chains and free the moon from its bondage. You however, play as Capell one who inspires to become a musician and bears a striking resemblance to the great liberator Sigmund. Mistaken as such, Capell is tossed into a holding cell before getting dragged along with the group of resistance fighters to hack down these chains.
Ain’t no buddy ganna stop me now, ain’t no buddy ganna hold me down oh no I gatta keep a moving…Oppression and suffering is consuming the world, everywhere there is a chain monsters lurk longing to devour unsuspecting prey. Those controlling these events are part of what is called the Order of Chains being led by the dreaded Dread Knight. As exhilarating as this all may sound, the storyline is very linear offering nothing more but a point A to point B plot. Very little extra is offered except for a few time-consuming fetch quests and unlocking hard mode with some dungeons.
Even with a linear plot, you can’t help but get attached to Capell who kind of reminded me of an older Oliver Twist character. Self-consumed and whinny, over time Capell comes to grips with his woe is me attitude and shapes up to be a fine leader. One who would do anything for friends in need leading into some pretty emotional moments were I admit a few tears were shed by me.
Since Capell is dragged into an adventure he didn’t want to go on in the first place, he does get the chance to meet quite the array of characters. This offers you a good selection of party members who offer their help for the cause. Of course this means that you have to be the one to supply them their equipment. Even though you can only have 3 others in your party at once, there will be quite a few times where you’ll need to form 2 or 3 parties to fight with. Hence you’ll want to make sure that you have all 18 playable characters well equipped. Sadly there is no optimizing to equip the best so you have to manually do this with each character, talk about tedious.
Awww one big happy family! Utilizing a real-time combat system this game is sure to keep you on your toes. Don’t even think for a moment that you can open the menu to use items while in battle. If you even blink an eye you’ll be knocked to the ground. At least with this game you don’t have idiot AI’s who can’t do anything but watch you die. With a push of the Y button you can call out for assistance having someone heal your party when the need arises. Along with that bit of help, there are also 6 different choices for battle, though the one I found most helpful was “Save MP”. It wasn’t until the final boss when I gave the command to use “Free” allowing the AI’s to do as they pleased, giving the boss a good pounding. Most of the time one character seems to be dedicated to healing because even though you can deflect attacks with the L trigger, you’ll hardly find that effective.
Despite some of the poor design choices in the games mechanics there are a few add-ons I did find enjoyable. One of which would be the ability to use items gathered to make just about anything you find in the game. Almost every character has the ability to create, whether it is weapons, food, items, cloths, or accessories. You’ll find this to be handy in making some extra cash along the way. Here’s a tip for you, once you can make horseshoes spend a good half hour doing so by buying the necessary items to make them and then selling them back for 2,600 fol each. Once you get yourself a good 500K you’ll never need money again. Yet this can become tiresome, but would really be the only reason someone would spend more then 30 hours on this game.
Graphically the game isn’t jaw dropping, but it does offer a great number of cut scenes. This becomes more evident on disc two, even to the point of being over whelming. As much as I LOVE to watch cinematics for the unfolding of the story, balance is something this game truly lacks. In the beginning there was a good deal of game play in between the cinematics, however after playing about a third of the way through the second disc the game becomes more like an interactive movie.
This is one of the towns in the game, though there really aren’t that many places. Over all, I would say the game is pleasing to the eyes because there isn’t much difference between the graphics in the cut scenes and those for the in game play. It’s just that nothing really sticks out in my mind as amazing or awe inspiring. For how long this game was in development before hand you would think it would have taken full advantage of the 360’s power, but it comes up a bit short on that end. Even so there wasn’t anything jerky about it so that at least is a plus.
Music happens to be a large component of this game. As stated in the on set of this review, Capell is an inspiring musician. Since he can’t cast any spells of his own his flute acts as something a bit more special then just to catch the eyes of the ladies. Rather there are quite a few helpful tunes that allow you to access hidden treasures, solve puzzles, and create a double of yourself to distract enemies. Though that wouldn’t be the best part about the music in the game, everything had a nice flow to it. One thing that did irk me though was how the voice acting was done. I mean don’t get me wrong, the dialog and character acting was actually right on spot; however, there were little tiny parts after some of the cut scenes where you had to read a bit of text. Normally that wouldn’t bug me at all. I grew up on RPGs and have done quite a bit of reading with them, but with how little that was implemented it just seemed to be more of an annoyance.
From the beginning I stated I had both love and disappointment for this game. Reason I say that is because I actually enjoy it when a game is short, to the point and easy. I love being able to go from point A to point B, get emotionally attached and then have it be over. What made me disappointed is it seemed that the game was to rushed. Especially at the end when you got loaded down with all those cut scenes. There wasn’t much explanation going on for the worlds you visited and you didn’t get to spend enough time in each place. Also I’m one that really enjoys sub plots that mix in the other playable characters and this game was just about void with any of that. There really isn’t any lasting appeal to the game, but if you want to have a game that is easy with an enjoyable hero then this is a nice relaxing game to pick up. My over all impression would be to give this game a score of 7.