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ZGDK
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« on: November 04, 2007, 01:24:18 pm » |
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When you play a Metroid game, the first thing you expect is seamless puzzles, intricate boss battles, and gigantice level designs. Metroid Prime Hunters takes all that it tosses it out the door. To do an angry nerd (EVERYONE watches the Angry Video Game Nerd) impression, I'd rather eat the dirreha of a buffalo and douse it down with cow pee than play this game. Now you're probably asking me "ZGDK where did the game go wrong?" "Was it because there were no Space Pirates or actual Metroids in the game?" No. The first thing is, ACTUALLY SAVING THE GAME. Every time you want to save you must hoof back to your ship on foot and save there. AND SOMETIMES IT DOESN'T EVEN WORK! Meaning you have to save 3 times just to make sure. Now I'm not bothered by the fact that there were no Space Pirates or Metroids, it was a nice change of pace. But why must the enemies be so unoriginal? The boss battles are lame. Gone are the inventive challenging boss battles and in are two main bosses that you fight over and over and over and over. Now don't even get me started on fighting the other hunters. They're all the same aside from different attacks. And why later in the game must I fight those stupid Gaurdian things evry single goddamn room I enter? IT'S SO ANNOYING. Also gone are the inventive puzzles. Instead what we have are stupid linear combat-heavy levels. OMG!!! A puzzle where you have to activate something in 30 seconds! That hasn't been done before!!! Now like all Metroid games you'll have to escape with your life after beating a boss. BUT WHY MUST YOU DO THIS 8 TIMES THROUGHOUT THE WHOLE GAME. And instead of something exploding what you get instead is Security Protocol Initiated. What the hell does that even do? Whatever it does it makes you blow up. Would it have killed them to explain HOW you blow up? Well obviously it did. Anothr example is a stupid puzzle on the ice world. There's a forcefield and you have to SHOOT through it. Yes SHOOT. If it's that easy why can't you just walk straight through the damn thing? The weapons. LAME. They do have some kind of effect, but why do they need ammo? Aside from Echos when was the last Metroid game that had ammo for your beams? I'd rather be shot up my ass than play another second of this game. The thing that bugs me most is the last level. It is incredibly stupid. No enemies, an Energy Tank right in front of you and WHAT? A new boss? Yeah a stupid one. The guy looks cool but he is lame. Once you figure him out he's easy. Now like in all Metroid games you get a super powerful weapon at the end that *GASP* doesn't require ammo? But you have to wait till' the game says you can get it. Then the dude is toast. And why do I have to hit a bunch of switches within 30 seconds to get to the true final battle? WHY MUST THIS GAME TAKE SUCH AN AWESOME SERIES AND MAKE SUCH A SHITTY GAME? Well I'm done. Kudos to you if you sat through all that.
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« Last Edit: November 06, 2007, 04:00:49 pm by ZGDK »
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Ezekiel 25:17
17 I will carry out great vengeance on them and punish them in my wrath. Then they will know that I am the LORD, when I take vengeance on them.' "
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MAGNUS-8M
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« Reply #1 on: November 05, 2007, 01:40:13 am » |
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We could.....really use a paragraph or two out of all that...>.>;;
Anyway. My own feelings for Hunters is that it's not cannon to the series. I'm sure people will want it to be, but I absolutely hate the game. To me, there's nothing 'Metroid'-esque about it. It's just a first-person-tech-demo that wants to be a first-person-shooter and it was 'skinned' to have a Metroid theme.
Props to Nintendo for putting so much effort into that, but, I really do feel it wasn't worth it. I'm sick of people looking at the Prime series and saying 'you know what, this game needs to be a true First Person Shooter!' ...no it doesn't. You could just make an original FPS and go with that, but no, someone has to try to turn your favorite series into 'Yet Another FPS(TM)'. Honestly. The whole alternate-form thing is interesting, but didn't really need the Metroid theme to do it...you really could have just skinned and remodeled the game to something else and you wouldn't even worry about it not being Metroid....but Metroid not being it's usual 'Metroid-self' I definately don't like.
As for all the details mentioned about it.....I don't even care. I could mention everything I dislike about it, but it all boils down to the same idea anyway: I didn't like it. I'm sorry I bought it, because now it's possible Nintendo might think I liked what I bought, look at the raw sales data, and possibly decide to make another. All I want is a Metroid that isn't FPS, doesn't blatantly point out where you're supposed to go, and somehow rivals everything Super Metroid did without having to fully copy Super Metroid's exact formula.
And I want a Super-Metroid-esque version of Metroid II, because I happen to like that game, and I think it needs a 'slight' bit of Zero Mission treatment...just not with the blatant directional-assistance.
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tai
Starly
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Posts: 322
Awesome Asian
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« Reply #2 on: November 06, 2007, 03:15:27 pm » |
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This game is mainly focused on the Multiplayer if you didn't know.....
and please, don't start bitching just because you didn't like a game, you should have written a mature respond of why you dislike the game.
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« Last Edit: November 06, 2007, 03:18:17 pm by tai »
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ZGDK
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« Reply #3 on: November 06, 2007, 04:00:25 pm » |
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I was trying to do an Angry Nerd styled review. I wasn't actually trying to "review it.
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Ezekiel 25:17
17 I will carry out great vengeance on them and punish them in my wrath. Then they will know that I am the LORD, when I take vengeance on them.' "
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tai
Starly
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Awesome Asian
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« Reply #4 on: November 06, 2007, 09:47:07 pm » |
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I was trying to do an Angry Nerd styled review. I wasn't actually trying to "review it.
Don't, it sound like you were complaining like a 7 yr old kid.
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ZGDK
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« Reply #5 on: November 06, 2007, 10:53:35 pm » |
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I was trying to do an Angry Nerd styled review. I wasn't actually trying to "review it.
Don't, it sound like you were complaining like a 7 yr old kid. Try reading it more carefully. Most of my complaints I meant, but I was trying to make it funny.
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Ezekiel 25:17
17 I will carry out great vengeance on them and punish them in my wrath. Then they will know that I am the LORD, when I take vengeance on them.' "
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tai
Starly
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Posts: 322
Awesome Asian
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« Reply #6 on: November 07, 2007, 06:14:13 am » |
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I was trying to do an Angry Nerd styled review. I wasn't actually trying to "review it.
Don't, it sound like you were complaining like a 7 yr old kid. Try reading it more carefully. Most of my complaints I meant, but I was trying to make it funny. I'm not planing reading a horrible complaining about why you dislike the game. You can't write it more intelligently then don't expect me reading it, because it wastes people's time. And no, it's not funny at all, sorry.
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TheTrueLegend
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« Reply #7 on: November 16, 2007, 10:16:15 pm » |
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While I really didn't read that.  Sorry, just didn't seem like something worth reading. Once again, no offense. Still, gotta' agree with the general sentiment of the first sentence that I did read. This game isn't what a Metroid game should be, and it doesn't replace that with anything worth the change. I'm not a huge stickler to what a game franchise has to be unless it doesn't work. THEN I feel they should have gone with the classic Metriod feel, especially since this is the first 3D handheld Metriod game and, as a single player game, what Metriod is, it utterly falls apart. It's sparse, it's shallow, and it screams at you to play the multiplayer aspect to "enjoy" the game. Now maybe this isn't politically correct in today's world of gaming, but I believe a game should be worth playing out of the box before online/multiplayer elements are factored in unless it's sold as a solely multiplayer game. If you put in a single player mode, it should be worth it. Same goes vice versa, a reason why Echoes felt a little off balance because of it's quaint multiplayer. Still, no where as offensive as Hunter's bland story mission. Collect this. Fight Hunters. Big deal. I enjoyed Metroid Prime Pinball more AS A METROID GAME! XD Metroid isn't a pinball franchise, yet a spin off felt and played FAR more like a Metroid game than Hunters. It's because what it did, it did well and within the context of the franchise. So once again, sorry about not really reading your joke review, but I still had my own rant for this game building. ^_^
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MAGNUS-8M
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« Reply #8 on: November 17, 2007, 02:10:17 am » |
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*nods* @ TTL: I always try to look at the game from the perspective that one day, that online service probably won't be there, whether that's because of me or because of them, either way is bad. If the game isn't very good on its own for 1P, there's a good chance I'll never use the multiplayer any way.
Not to mention, I AM kind of a stickler to the Metroid process...I didn't like the way MP3 mimiced this game a little too much, as it broke up the action and especially exploration quite a bit, I felt. Still a good game, but I think the movie-esque presentation kind of glossed over most of the 'bad' that I had picked out for it....eh, but sometimes that presentation doesn't get to me very deep so even then I still get annoyed at how 'un-Metroid' it sometimes is.
Metroid Prime Pinball....well, I kind of liked it, and I liked getting a free rumble pak with it since I love using it for EBA...but I took the game back. :p It was okay, but it was TOO pinball-y. My absolute favorite videogame pinball is Sonic Spinball, and that's because even though it's a 'pinball' game, they've managed to make it FIT. Plus it uses SatAM characters and more or less the SatAM version of Robotnik(mostly in his boss form, not so much his falling-in-the-sky form). Plus the music, sound effects, levels, bosses....pure nostalgia, love every bit of it. MPP had some of the 'real world' Metroid aspects to it, but it was usually a one-"room" level, not very many levels compared to Spinball, and the levels were no where near as big. Between the two I think SS hit a solid balance between platformer and pinball, while MPP was more like pinball-with-a-Metroid-flavor I guess. *shrug* Still a good game, but not my favorite...probably very very close to SS in my opinion tho'.
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Sakebassz
Chocobo
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Posts: 407
Who's my tasty little man? YOU ARE! U NO U R!
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« Reply #9 on: November 17, 2007, 09:13:46 pm » |
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@Magnus - Sonic Pinball, you could actually run around, right? I agree that it's probably the best pinball spinoff I've ever played.
MPH is great multiplayer in my opinion, and that's about it. The true challenge of the game is being able to beat the eyeball boss without straining your fingers (I don't use stylus...or a thumb stylus...), although the game felt like it already strained the DS to it's limits. Everything in the story was repetitive, no secrets or anything. Storyline isn't that strong either and won't dwell on any of the Bounty Hunters that much. Amazingly, it's the only DS game I enjoy playing a lot.
If the game had expanded on a lot more ideas within the storyline for a sequel, then it'll be a must-get.
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TheTrueLegend
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« Reply #10 on: November 21, 2007, 07:58:49 pm » |
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When I played Metroid Pinball I felt that Metroid fit as a pinball franchise very well, as the character could actually turn into a ball BEFORE they created the game. That's somewhat why I wasn't super keen about the Super Mario Pinball game. I think I've played Sonic Spinball before. I'm not sure, but I somewhat remember enjoying it.
All I know is that I enjoyed it more than Hunters, both as a game and as a Metroid title, and MPP was a spinoff. I guess one could make the argument that Hunters was a spinoff too, but even so, a bad one.
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Metalclay
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« Reply #11 on: December 29, 2007, 07:42:07 pm » |
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lmao, funny. haha, but I think it's more suited for the actual nintendo nerd, and on youtube xD The whole time I was just imagining, the angry nintendo nerd chugging a heineken and him screaming over some clips of the game  Like the angry nintendo nerd, some points were a little exaggerated, but...lol, still funny because of it. No offense, but...did you really write this? It's amazingly similar to something the angry nintendo nerd might say (nice analytical skillz). The only thing I noticed was you missed the small things like the word "fuck", some *sighs*/breaks, and the vocab wasn't as I wouldn't say advanced, but not all too eloquent (if angry nintendo nerd could be called eloquent) for angry nintendo. Great, overall, but...a video would make this soooo much better.
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ZGDK
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« Reply #12 on: December 30, 2007, 01:17:30 pm » |
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lmao, funny. haha, but I think it's more suited for the actual nintendo nerd, and on youtube xD The whole time I was just imagining, the angry nintendo nerd chugging a heineken and him screaming over some clips of the game  Like the angry nintendo nerd, some points were a little exaggerated, but...lol, still funny because of it. No offense, but...did you really write this? It's amazingly similar to something the angry nintendo nerd might say (nice analytical skillz). The only thing I noticed was you missed the small things like the word "fuck", some *sighs*/breaks, and the vocab wasn't as I wouldn't say advanced, but not all too eloquent (if angry nintendo nerd could be called eloquent) for angry nintendo. Great, overall, but...a video would make this soooo much better. I actually wrote this. I've watched enough Angry Nerd to mimic his style.
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Ezekiel 25:17
17 I will carry out great vengeance on them and punish them in my wrath. Then they will know that I am the LORD, when I take vengeance on them.' "
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LBoogie
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SANTI.
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« Reply #13 on: December 30, 2007, 03:24:35 pm » |
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I don't hate Metroid Prime Hunters, but I don't love it either. The thing with MPH is it really is a first person shooter. For such a long time, Metroid Prime was always being compared to Halo. Then, I could easily argue back that Metroid Prime is not a FPS and it's more like a FPA (first person adventure). Then Hunters comes along, and now the comparisons between Metroid and Halo seem a little more legitimate.
Metroid Prime Hunters was always meant as a multiplayer game. That has been its focus since day one. Metroid has been doing the same formula for so many years now, I was actually somewhat happy to see it attempt a new direction. I can't say MPH pulled a new direction that was completely satisfactory, but I'd be lying if it wasn't nice to see something new. I did enjoy the multiplayer in MPH for a little while, mainly when I played with my friends at college. Once all the stupid hackers and glitchers started going on Wi-Fi though, I was done with the game. It just became retarded.
I think MPH would have been better off as a spin-off without a single player adventure at all. I agree with all the faults of the single player mentioned in the "review", and the repetitiveness is really what pissed me off. It's almost as if the adventure was slapped in there to make the Metroid "veterans" happy and to attempt to give the previous Metroid fans a reason to buy MPH.
Anyways, a hint of Metroid multiplayer was given in Metroid Prime 2. Metroid Prime 2 had a good single player mode, with a crappy, limited multiplayer mode. Metroid Prime Hunters delivers a good multiplayer mode but a yucky single player adventure. So, as of yet, a Metroid game can't be made that has BOTH a good single player and multiplayer. I'm always up for something new, even though I'll always enjoy the adventure-like Metroid games the best. With the Prime chapter being closed (at least from Retro's point of view), I look forward to what else comes to the series. I REALLY, REALLY want a sequel to Metroid Fusion.
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IUniverse
Starly
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Hate to Boogs
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« Reply #14 on: July 11, 2008, 12:19:36 am » |
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Thanks, you gave me an idea....I can be like this for the other Metroid games, as I'm sure there are some faults with them too. I mean why not insult all the Metroid games? But no, the one that's different gets insulted. How would you like it if I cut down all the Metroid games? With no care who likes them or not? Like Super Metroid and Metroid Prime, I know they've got a large fanbase that would love something like this. I'm glad I've got the chance to reply to this, as I didn't on the Metroid Database. I'm Neonic there, but was IUniverse before. And guess what I'm known for underneath that screen name: IUniverse? Being a fan that enjoys Hunters and continues to enjoy the game. It's what led me to become an NSider on the old forums, to have great multiplayer matches with the members there, to meet great people, to share with members my ideas of a sequal to this, to share with them what I've been able to obtain from the game's story, etc. This review is basically an insult to what I've done and an insult to the MPH community as well. And I've said it once before and I'll say it again....I will take on the whole Metroid fanbase outside of Hunters if it comes to it. I don't care if no one is on my side, as I'm perfectly capable of being a "one man" army in arguments over Metroid topics like these. Anyways, these are my thoughts on the game... http://nsider2.com/forums/Thoughts-on-Metroid-Prime-Hunters-t21184.html...and here is an example of what MPHers like myself and others may've faced due to possibly enjoying this game and why I take this "review" as an insult. http://nsider2.com/forums/Who-is-IUNIVERSE-t23632.html&st=8
I've decided to revisit this thread and read all the posts in it. I'll admit that the game is repetitive in most of its elements: Guardian battles, bosses, Octolith scenes, and that time limit thing after getting the Octoliths. I also admit that it lacked the classic upgrades and exploration found in the Metroid games. The thing that I really liked about Hunters is its gameplay. Each hunter can choose what weapon they want to use and develop simple to complex strategy with the weapon. For ex, Weavel with the BattleHammer can perform the "Quadjump" which allows players to reach higher ground quickly and also Weavel can perform a double jump-like technique with the splitting of the HalfTurret. The HalfTurret itself can be used to block access to health routes or be used as an enemy detector in all the arenas. Then there's the basics where a player can use it to get in a free shot on their opponent with the Turret's targeting. My point is that the game, with the hunters and their weapons, has a decent amount of gameplay depth... As far as the characters' stories were concerned, I didn't mind that as I got the general backstory of each hunter from the manual of the game. Would I've liked for the actual game to tell us about their stories? Yes, but I didn't mind as the game revealed its own information for the hunters. The hunters have their own weapons, right? These are the Magmaul, Imperialist, Judicator, BattleHammer, Shock Coil, and Volt Driver. But then the Alimbics also have these weapons laying about and even have technology developed off of these weapons. This could then say that each of the new hunters or their respective races have had an interaction with the Alimbics in the past. I know that's not enough....Take the Shock Coil, weapon of choice for the hunter Sylux, and view its scan. It says there that it's a Galactic Federation prototype weapon. Take that with the Delano 7, Sylux and LockJaw scans. Now it looks like Sylux has the potential to be a criminal of the Federation and has had relations with that government. Since according to the Sylux scan the power suit the hunter wears is based on a Federation prototype, one could also come to the conclusion that Sylux perhaps stole the Shock Coil. Now, then the Alimbics have this weapon and technology that goes with it. This can then lead into the Alimbics having a relation with Sylux or the Federation. Now hold on? What's this? A power suit based on Federation technology has 3 bombs available to it (like Samus's morphball), a commanding ability (like what Samus has in Prime and Corruption with her ship), a green-orb thing in LockJaw form (same with the Morph Ball), etc...Now I understand why the Federation was able to make things like the Fusion Suit and PED Suit for Samus after seeing Sylux's power suit that was based on one of their prototypes. The past two paragraphs all lead to my 2nd and 3rd reason for liking Hunters: "connection" exploration and story potential. "Connection" exploration is the connecting of lore or scan to characters/enemies or areas in the game to discover story possibilities or potential. This is what keeps Hunters interesting, while the gameplay keeps me coming back. In short, I think Hunters has a bunch of arcs for sequals and covers a lot of ground in the characters. One thing will always remain for me, and that is my placing of Hunters as the #1 Metroid game.
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« Last Edit: July 12, 2008, 07:34:06 pm by Titan Galactic »
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