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Author Topic: Metroid Prime Hunters-Angry Nerd Styled Review (SPOILERS)  (Read 1654 times)
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ZGDK
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« Reply #15 on: July 14, 2008, 07:18:16 pm »

Wow did I actually write this? It sucks balls!
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Ezekiel 25:17

17 I will carry out great vengeance on them and punish them in my wrath. Then they will know that I am the LORD, when I take vengeance on them.' "
IUniverse
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« Reply #16 on: August 13, 2008, 10:41:58 pm »

I don't care if this thread is dead, but someone is getting something from me...

"Was it because there were no Space Pirates or actual Metroids in the game?" No.

Okay. If you're going to insult the game, at least do it with a little more style. It's true that the game has no actual Metroids (although there are Quadtroids, but I guess there are a lot of picky Metroid fans); however, it does have a Space Pirate in the game being the bounty hunter Weavel. It says in the manual to Metroid Prime Hunters that he is part of a Space Pirate special unit and was wounded in a past battle with Samus Aran.

The first thing is, ACTUALLY SAVING THE GAME. Every time you want to save you must hoof back to your ship on foot and save there. AND SOMETIMES IT DOESN'T EVEN WORK! Meaning you have to save 3 times just to make sure.

So, let me get this straight, you were unaware that there were portals in the game that warp you back to your ship or you decided to go back to your ship on foot to have something to spice up the hatred for the game even more...which is it? My copy of Metroid Prime Hunters works fine with saving, so it may've been a faulty copy if you're being serious on that.

They're all the same aside from different attacks.

Alternative form movements are different, for one thing. Weavel and Spire both have a multi-staged battle on their first encounters (Weavel's second could be avoided with decent aim and attacks). Sylux is the only hunter who calls on his ship. What else? ....Oh, the unoriginal enemies comment. Let's see. In Super Metroid, they've got different enemies that basically have the same movement patterns (i.e. Zoomer, Geemer, etc) and then the different forms of those Shriekbat-like creatures. Plus, all those War Wasp versions in the game. Maybe I should mention how all the bosses in Fusion produce the same Core-X enemy that you have to beat for the upgrade? Plus, all those beam carrying X throughout the game.

And why later in the game must I fight those stupid Gaurdian things evry single goddamn room I enter?

Hello Tetra Vista, Thermal Vast, Alimbic Garden, Fuel Stack, Crash Site, the entire Oubliette, Celestial Gateway, Alinos Gateway, V.D.O Gateway, Bioweapons Lab, and who could forget the Frost Labyrinth....I love how each of these rooms have a Guardian in them. 

   Instead what we have are stupid linear combat-heavy levels.

Linear? It's a short game, but not linear. It doesn't tell you what to do or where to go. I can finish the game in several ways. I can get the Imperialist before I even go to V.D.O to face Sylux, I can face bosses out of order, I can get the Volt Driver and shock Coil before the Judicator, etc. Honestly, I feel more guided by Super Metroid, Metroid Zero Mission, and Metroid Fusion than I do with Hunters.

 
And instead of something exploding what you get instead is Security Protocol Initiated. What the hell does that even do?

In the Alimbic War 10 lore, it says that they didn't want anyone going after Gorea in the Oubliette. So those Security Protocols are there to prevent you from doing so, or try to. Hence the time limit and the death that follows if you fail to make it back to your ship in time.

 
Anothr example is a stupid puzzle on the ice world. There's a forcefield and you have to SHOOT through it. Yes SHOOT.

Ah, that reminds me...I'm at this Green Door in Super Metroid, and I'm wondering how I'm suppose to go passed it? It can't be a simple as shooting a Super Missile at the door, because we know SM can't be a simple as MPH. Oh yeah, I forgot... I'm at this Red Door in Metroid Prime. I was thinking that in order to pass through the door that I have to use the Plasma Beam and just SHOOT the door. But again, heaven forbid, Metroid Prime can't be having puzzles like MPH.

The weapons. LAME. They do have some kind of effect, but why do they need ammo?

To make the game more challenging for those who want to try and do a low % speed run. 

Once you figure him out he's easy.

That statement is true for every boss in the Metroid Series, but of course, it's Metroid Prime Hunters thats gets bombed for the same stuff that's in the other games.

But you have to wait till' the game says you can get it.


Metroid Prime: Phazon Beam
Metroid Fusion: Ice Beam
Super Metroid: Hyper Beam

Once again, a complaint on Hunters that can apply to several Metroid titles.

WHY MUST THIS GAME TAKE SUCH AN AWESOME SERIES AND MAKE SUCH A SHITTY GAME?

Perhaps the thing the game took was shitty too. 


Have a good time everybody. 

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« Reply #17 on: November 04, 2008, 07:43:59 pm »

It's sparse, it's shallow 

The setting for the game is far from being sparse. First of all, the Alimbic Cluster is one of the biggest settings in the Metroid Series so far since it consists of areas linked only by space travel. The setting is only surpassed in size by that of Metroid Prime 3 Corruption. Now from a story stand point, the settings are layered. The game has the Celestial Archives, which is not only a station that holds the combined knowledge of the Alimbics but was also "badly damaged by an unknown object" (MPH Manual). Automatically the game gains a mystery, as the thing that damaged the Archives was never pointed out though it is highly plausible it was Gorea that did the damage. The Archives is where the telepathic thread was sent out via the Helm Room location, which is basically where the whole mission started. You then have the wonder of how the Alimbics were able to create a complex of knowledge floating in the cosmos above Alinos, just like with the Chozo's Sky Town in the Elysia heavens. The Celestial Archives is also where it is discovered that the Alimbics had spacecrafts, and where it also becomes apparent that the Alimbic ships are missing. Yet another mystery brought along by the Archives alone. Not to mention, the Archives were probably a very active place since they had a later section called the "New Arrival Registration". This area has an equal story to it if not a thicker story than most Metroid settings I have played through.

If Metroid Prime Hunters is shallow, I would not want to know the term for the other Metroid games. Metroid Prime Hunters automatically laid the foundations for a multitude of Metroid and Metroid-related games with the inclusion of six new bounty hunters. Once again, Corruption seems like the only Metroid game that rivals that character amount. But Corruption, unlike Hunters, kills off the hunters it introduced. This ends the chance for any sequals to be made with them in later Metroid games. That leaves Corruption to have prequals for its hunters, while Metroid Prime Hunters has the possibility of prequals and sequals with its new hunters. If I did my math right, that comes out to be 12 possible story arcs.

Metroid Prime Hunters gives some light to these possibilities. Take Kanden for example. Kanden is said to have been "bioengineered with genetic material from the galaxy's most dangerous predatory insects" (Stinglarva scan). This brings about the possibility that Kanden may be able to go through evolutionary cycles depending on what insects he was bioengineered with. In my mind, that is solid ground for a sequal dealing with Kanden. Then there's Kanden's origin and creators for a prequal story. The game also provides a description to Kanden with him having a "disruptive electromagnetic field [that] appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms" (Kanden scan).

Metroid Prime Hunters has plenty of depth, it just doesn't make it obvious.


  Still, no where as offensive as Hunter's bland story mission.  Collect this.  Fight Hunters.  Big deal. 

That's really funny.  Because with a little tweaking, as you did to describe the story mission in Hunters....I can make the whole Metroid series look bland.

Metroid Zero Mission, Metroid, Metroid II
Collect this (the upgrades). Fight Metroids.

Super Metroid, Metroid Prime, Metroid Prime 3 Corruption
Collect this (infant Metroid, artifacts and energy cells respectively). Fight Space Pirates.

Metroid Prime 2 Echoes
Collect this (temple keys). Fight the Ing.

Metroid Fusion
Collect this (upgrades). Fight the X.

Dang, I would have never known the Metroid Series could be that bland.

Everything in the story was repetitive, no secrets or anything.

There were secrets to the story mode. Like for instance, how easy it is to defeat Trace in the first encounter (escaping Arcterra for the first time) with the Shock Coil. Not to mention, that the missiles are effective against the Volt Driver Guardians in the Data Shrine 02. One can missile jump then do a midair jump to reach the Judicator. One can perform a double bomb jump to get to the top of Ice Hive from the ledge that has the panel for the vault door to completely skip the Barbed War Wasp swarm battle. One can get the Imperialist while escaping Arcterra for the first time (having the Magmaul before defeating Slench 2) and use the portal at Fault Line to skip the Guardian trio battle at Arcterra Gateway. For the game's length, there are plenty of secrets.

And if the regular enemies in Metroid Prime Hunters get the "repetitive" complaint, then where is it for the 2-D Metroid titles. The enemies in the 2-D titles are basically recolorings of early enemies.

Storyline isn't that strong either and won't dwell on any of the Bounty Hunters that much.

It dwells on each one of the hunters enough to establish backgrounds and to provide grounds for sequals and prequals. I am not even going to go into detail that there is ground for each hunter to have their own series. I do not see how the storyline is not that strong, seeing how it is similar to Metroid Prime's with a little extra put in. Not to mention, a great amount of mysteries contained in the single player.
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