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Author Topic: Corruption  (Read 1811 times)
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Kyozaber
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« Reply #15 on: September 22, 2007, 01:50:08 am »

Metroid Prime 3, excellent game. 
Beaten it 2 times.
Going to start on a 3rd sooner or later.
My main gripe? ... The doors get stuck a little too often for my taste... And there are no power bombs. 
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« Reply #16 on: September 22, 2007, 02:10:33 am »

Power Bombs kind of lost their usefulness in the Prime series.  I only used them Prime 1 for puzzles and OHKO against Fission Metroids (made Metroid Prime phase 2 somewhat quicker), and only really for puzzles in Echoes.  So, eh.
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Yumil1988
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« Reply #17 on: September 22, 2007, 08:55:38 am »

I have had the opportunity to play it, but not finish it. Unfortunately I'm about broke, so I couldn't buy my own copy at launch like I hoped to. Another guy here in the dorm has it though, and I actually played it before him. I watched it beat it, but I'm still pretty close to the beginning (a couple hours in at most).

First, let me comment on the controls. Absolutely brilliant. And this is coming from a guy who hates most first person shooters and absolutely DESPISES dual analog. Dual analog is one of the stupidest things mankind ever created. I see how it is useful and why it was done, but that doesn't change the fact that it sucks. What I especially hate is when they use it on something other than an FPS (Oblivion, I'm looking at you). So, back to the point, we need to just ditch all other control schemes and put Metroid's on all games where you weild a gun. Not only will it make FPS games better, it will make the world a better place to live (ok maybe not).

As for the game itself, it's good. It's not Super Metroid good, but it's good. There are still some things from 2D Metroid that I really want in 3D Metroid. For example, the speed booster. I realize that it might be hard to do, but I want it anyway. And the Screw Attack is not the same thing as a wall jump. I want to blow open walls with it. I want to kill everything in my path. And the Space Jump is not just a multi-jump. The Space Jump lets you fly.

Aside from a Metroid fan's hopes for the future, I do wish the game was less linear. It's a great game, but I think they tried too hard to be the next Halo rather than sticking with the Metroid formula. While some people may hate it, I love back tracking. I don't see what's so boring about it. Back tracking is part of what made Metroid interesting in the first place. Super Metroid without the backtracking wouldn't have been anything near the masterpiece we have.

Actually, "linearity" is an issue a lot of Metroid games seem to be having. Metroid Fusion and Zero Mission all basically told you where to go. And all of the Metroid Prime games have done the same thing. Since the series was revived, we have yet to get a Metroid game without something telling us where to go. Meanwhile, Castlevania has stolen the Super Metroid formula and keeps churning out masterpiece after masterpiece.

So, yes, good game, but still not better than Super Metroid.
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« Reply #18 on: September 22, 2007, 07:02:01 pm »

Aside from a Metroid fan's hopes for the future, I do wish the game was less linear. It's a great game, but I think they tried too hard to be the next Halo rather than sticking with the Metroid formula. While some people may hate it, I love back tracking. I don't see what's so boring about it. Back tracking is part of what made Metroid interesting in the first place. Super Metroid without the backtracking wouldn't have been anything near the masterpiece we have.

Actually, "linearity" is an issue a lot of Metroid games seem to be having. Metroid Fusion and Zero Mission all basically told you where to go. And all of the Metroid Prime games have done the same thing. Since the series was revived, we have yet to get a Metroid game without something telling us where to go. Meanwhile, Castlevania has stolen the Super Metroid formula and keeps churning out masterpiece after masterpiece.

So, yes, good game, but still not better than Super Metroid.

Now on that I definately agree(not that I wasn't agreeing, just moreso on this).  Fusion and Zero Mission pushed it, even Prime 1 did it a little too much, but MP3 is far too linear for a Metroid game(it still qualifies, but only just barely).

And while I 'like' backtracking, I more or less like what I call 'strategic backtracking', in other words, looking up your map(or mentally glancing at it for earlier games) and sort of noting where you were that might benefit from the power you just got, or where the next boss might be, etc, and then finding either the fastest route possible, or one that had powerups that you missed.

The Prime series got progressively worse on that note.  In Prime 1 you were more or less able to find an alternate route to backtrack on, especially if you just picked up a power that allowed you to go a direction you couldn't before to shortcut on.  Prime 2 more or less just had a FEW connecting points to the stupid 'big three' areas, and Prime 3 was ALMOST an all-out 'turn-on-your-heel and go RIGHT back the way you came' sort of backtracking.

And MP3's level progression was no where near as subtle.  If you couldn't go somewhere, not only was it a loss of time between loading screens to get there and suddenly realize you couldn't do anything, it was ALSO a matter of an obvious roadblock.  You're forced(with reason) onto Norion, you can't enter Elysia without having beat Bryyo, and you can't even access Valhalla, "Homeworld" or Phaaze without doing an event to add them to your map.  In other Metroid games, it's usually some sort of land-feature that looks natural, but coming back you suddenly realize 'hey...that natural-looking design is actually set up just right for 'this powerup' to work on it'.....I wanted more of that, more "ohhhhhhhh, I should use THIS on THAT!" sort of moments.

Ahh well.  It's still a great game, if only because the presentation makes up for that lack of Metroid-esque stuff.  The space-jump/screw-attack differences don't bother me too much, I kind of expect it to be difficult to program into a 3D control scheme this early anyway, but ahh well..
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