Rather than creating a new thread....
Just finished the first case in Apollo Justice(the short of the above is that I went ahead and skipped on Layton).
I have to say that I thought it was going to be a joke trial. I read through the SUMMARIES on the Wiki entry, which thankfully didn't spoil anything, but the wording made me think that someone else would be at fault. So it's kind of a big surprise to me....partly in a frustrating way, partly in a good way.
As you might expect, the first case in a "PW" game is always easiest, and part of the time they point things out a little too clearly. But there were times in this first-case that things were practically
taken over almost entirely. There was also at least ONE point where I was totally stumped, started phishing around, lost two bits of my health bar, turned it off, on, then went for a complete guess that I got right 'on the first try'(not including the two previous failures of course). It was something I should have noticed, but good GRIEF, for a first-case it was SUBTLE.
Also, I never played PW3, but the first game had no breaks, the second game had ONE break in the middle....this game had two breaks, the first of which was a save-point. It's a longer trial than the first two games' first-cases. Unfortunately, a lot of it was "BS", I think. Some things were just so 'out there' that if it wasn't for knowing that this happens in an Ace Attourney game frequently, you'd never figure it out.
Also, for a first-case, the plot-twist was rather large and unexpected. I'm guessing the last three will try to tie off loose ends, but it's kind of annoying that such a big bomb was dropped so early. Hopefully things are still able to pick up after that.
As for the trial....it was kind of frustrating, but fun I suppose.
So far the 'Recreating the Scene' "ability" was an auto-run thing. I specifically thought 'this is less of a new feature, and more of a slight improvement in story telling'. Maybe/hopefully it'll be put to better use, like the video-evidence in the first game.
As of this moment, the one use of "Perceive" that was invoked automatically(to show you what it does) was....well, it does remind me of the Psyche Locks, in that I felt that it was the same thing as a normal Testimony, only with a 'cooler theme'. I'm hoping there's a good use for it some time ahead, but so far it's just a matter of Apollo manhandling and forcing a new testimony or new addition-to-current-testimony, rather than actually aiding you. Again, that's the first trial, so hopefully things pick up.
Either way, I think it's cool, but the music seems kind of passive compared to the older themes. I especially miss 'Investigation - Cornered'.

I'm going to take this game a little slower, since it's a one-shot game/visual-novel. Which will probably put its completion long after Brawl's release, which means I'll put it away when Brawl comes out. >_>; I just hope for some improvement down the road..