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Author Topic: League Rules  (Read 2590 times)
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K-Star
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« on: March 02, 2008, 10:16:30 pm »

Ok, so this is pretty self explanatory. This league is for people who play Pokemon Diamond and Pearl version on Wifi. Trainers fight specially chosen Gym Leaders (we don't have any at the moment) to earn badges and eventually the right to face our Elite Four. After that, they are declared Champion.

All battles will be conducted on D/P OR PBR.

Each participant must have a team of 6 unique Pokemon. They are each allowed to hold a unique item.

Sleep/freeze/OHKO/evasion clauses are in effect. If there are any other clauses y'all think I should add let me know.

NO UBERS. Not even the Elite Four can use them.

Gym Leader teams MUST be based on one type. They are allowed ONE Pokemon that does not match their theme. Dual types are ok, but at least one of your Pokemon needs to be strictly your chosen type.

Gym Leaders are also responsible for coming up with their own badges to hand out. I recommend all earned badges be displayed in the trainers' signatures. Trainers may not wear a badge they themselves did not earn.

ALL CHALLENGES MUST BE CARRIED OUT IN A TIMELY MANNER. Like, within a week or so of the challenge being issued unless the Leader has a good reason otherwise. Challenges are issued in the appropriate Gym Leader's thread. Yes, Gym Leaders have to maintain their own threads. The first post of each Gym Leader's thread must contain a list of trainers who have cleared the Gym (to make it easier to verify who's earned what badges).

After a trainer has earned all the badges, they may face the Elite Four. Once we actually HAVE an Elite Four I'll come up with more rules for them.

If I come up with more stuff I'll add it. This is still in the planning phase but I made alot of big decisions today.
« Last Edit: March 14, 2008, 03:35:27 am by K-Star » Logged

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« Reply #1 on: March 02, 2008, 10:19:32 pm »

Oooo the badge thing is cool :X

So all the Gym Leaders will have to create their own badge! Nifty.

6 pokemon per Gym leader, one to be exclusively their type, one to not be their type at all.

Got it.
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« Reply #2 on: March 02, 2008, 11:31:38 pm »

Could you take off the item clause?  You don't have to, but in-game, you can use whatever items are at your disposal.  Also, if you restrict everyone to using one of the same item, the only other options are "hax" (Like scope lens and brightpowder with shift the game away from skill to luck, etc)
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« Reply #3 on: March 02, 2008, 11:32:58 pm »

What's wrong with luck?
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« Reply #4 on: March 02, 2008, 11:36:48 pm »

There's been several huge discussions about this .  It cuts down the "ftw" moments.  You know, when your about to win, but your Milotic's surf misses (which has perfect accuracy) because the opponent has bright powder and you loose the game.  Or when your Blissey switches into a Draco meteor, which it should be able to wall, but ends up dieing to a critical >_>.
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« Reply #5 on: March 03, 2008, 04:20:52 pm »

What about Gym Leaders having to use at least one NFE?

Looking thorugh the majority of gyms ingame, they all have at least one.
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« Reply #6 on: March 03, 2008, 04:26:29 pm »

What does NFE mean?
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« Reply #7 on: March 03, 2008, 04:30:14 pm »

NFE is a tier like OU and UU.  It's lower then UU however.  You know, Pokemon like Wooper and Togepi.  I kinda like that idea.  It would be interesting using a NFE with your OU pokemon .
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« Reply #8 on: March 03, 2008, 05:43:19 pm »

NFE is Not Fully Evolved. It's like using Sneasel in an Ice Gym.

What about trainers having to pick 10 or 12 pokemon to use in battle? It would stop people using teams that counter perfectly.
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« Reply #9 on: March 03, 2008, 06:16:02 pm »

Well the idea for people not having teams that counter perfectly is that if anyone IS going to bother with EV training for this league, they're not likely to develop EIGHT DIFFERENT FULLY TRAINED TEAMS. That takes way too much time. This is also where dual types and the one WTF Pokemon come in, to help the Gym Leader.

And I don't really like the NFE idea, partially because my planned team is all fully evolved .

And I wasn't aware Sneasel had an evolution... Is that a new one?

Also, I could set a restriction on team changes, forcing trainers to focus on one team that can counter many different types. Any switches would have to be approved by me (and I'll be fairly lenient on that). Same goes for Gym Leaders, I don't want them switching up their teams too much. They should pose just as much of a challenge for one trainer as they do the rest.

Fair enough?
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« Reply #10 on: March 03, 2008, 06:23:26 pm »

I don't understand your last sentence there, melon. Mind elaborating?


Kstar, weavile!


I don't think we should get too strict with things. It's just for fun, after all. The gyms are meant to be a challenge, not impossible. The fact that an actual person is on the other end controlling the moves and predicting IMO adds a decent amount of difficulty there.
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« Reply #11 on: March 03, 2008, 06:27:14 pm »

Yeah.  Any idea when you wana start this up?  Maybe a little bit after the hype for Brawl goes down. 

And yes, Sneasel has an evolution .  Weavile, a fast, hard-hitting sweeper thats Dark and Ice type.

http://www.smogon.com/dp/pokemon/weavile
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« Reply #12 on: March 03, 2008, 06:32:16 pm »

By my last sentence, I meant that the trainer picks 10 or 12 pokemon that they must use against every leader, being able to freely rotate.
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« Reply #13 on: March 03, 2008, 06:46:13 pm »

ahhhh
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« Reply #14 on: March 03, 2008, 07:31:52 pm »

Items such as brightpower and quick claw are designed specifically to make the game less predictable.  Something like the quick claw may not always work, and by selecting to use the quick claw over another item such as leftovers, a berry, etc, you are giving up a sure advantage for a chance.  It is as much or a risk to the user of the item than it is for their opponent.  It's not luck, it's a calculated risk.
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